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Hi everyone, my name is Steven Mansour. Sascha and I work together on a number of projects and initiatives, including Acorn Active Media and the International Summit for Community Wireless Networks.

In addition to technology policy and infrastructure issues, I also have interests in e-Learning, knowledge transfer, virtual / augmented reality, user interface design and immersive social networking. I'm always excited to learn about new and novel ways in which these diverse fields can come together to aid in solving complex social, economic or academic problems.

Here is my first post at Sascha's blog - cross-posted at my own website at stevenmansour.com - about 9 games I recommend to my non-gamer friends.


Yesterday, I had the joys of getting one of my non-gamer friends hooked on a game. Getting to watch Mir laugh and stumble through building a lattice to make a bridge for a bunch of wobbly goo balls to cross over was totally worth the teensy $20 I paid for World of Goo.

People who were weaned mostly on games as children, rather than other forms of media - Saturday morning cartoons, sci-fi movies, dungeons and dragons - continue to approach problems from a different perspective as they move into adulthood. For example, we tend to interpret architecture and industrial design different, after subconsciously studying the worlds we previously walked through, built from the imagination of the game creator's mind. There are other nuances within gaming, of course, such as the type of games played (educational, sandbox, interactive storytelling, entertainment, etc), as well as within the different [constantly changing] genres of games - first person, strategic, puzzle, and others.

Whether I'm having a conversation about politics, technology or society with someone, the ideas that get thrown around between people who are (or were at some point) at least moderately invested in gaming tend to take on a distinctly more constructivist approach. This often leads to a more holistic understanding of not only the topic at hand but also the other person's stance on the issue. I take for granted that not everyone I deal with is/was a gamer, and so I often find myself expressing frustration at concepts and context that I assume are common knowledge, when in fact, they aren't. Of course, this reflects more on me being an occasional insensitive douchebag than on them lacking any knowledge. What follows is a list for these people (people who don't play video games, not people who think I'm a douchebag - their list is long enough as it is).

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